Historical Consultant for Video Games
Lore that survives the wiki
WHAT WE DO FOR GAME STUDIOS
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LORE BIBLES & WORLDBUILDING
Cultures, factions, religions and histories built from primary sources into a lore bible your writers, designers and community team can actually use.
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NARRATIVE & QUEST REVIEW
Historical and mythological review of quests, dialogue trees and codex entries. Accuracy where it matters, invention where it is fun.
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IN-GAME LANGUAGES
Old Norse, Old English, Latin and Old Irish barks, chants, songs and inscriptions, with pronunciation notes for voice actors.
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RUNES, SCRIPTS & UI TEXT
Runic and manuscript-style text for environments, items and interfaces, so players who pause and translate find something real.
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CREATURES & BESTIARIES
Enemies and creatures with real roots in folklore and the medieval bestiary, ready for codex entries players will actually read.
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MATERIAL CULTURE & ART DIRECTION
Reference and review for art teams: dress, objects, buildings and symbols that fit the period and the people.
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HISTORICAL & MYTHIC GENRES
Viking sagas, Arthurian quests, Celtic otherworlds, folk horror and dark fantasy: the periods and traditions we know best. Dr. Acken has also worked as an art director and creative director in game design, so he speaks your studio's language.
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EXPANSIONS & LIVE SERVICE
Ongoing lore support across seasons, sequels and DLC, so new content stays consistent with the world you have already built.
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SPECIALIST NETWORK
For periods and cultures beyond our core, we connect your studio with specialist historians and linguists matched to the brief.


