Historical Consultant for Video Games

Lore that survives the wiki

WHAT WE DO FOR GAME STUDIOS

  • LORE BIBLES & WORLDBUILDING

    Cultures, factions, religions and histories built from primary sources into a lore bible your writers, designers and community team can actually use.

  • NARRATIVE & QUEST REVIEW

    Historical and mythological review of quests, dialogue trees and codex entries. Accuracy where it matters, invention where it is fun.

  • IN-GAME LANGUAGES

    Old Norse, Old English, Latin and Old Irish barks, chants, songs and inscriptions, with pronunciation notes for voice actors.

  • RUNES, SCRIPTS & UI TEXT

    Runic and manuscript-style text for environments, items and interfaces, so players who pause and translate find something real.

  • CREATURES & BESTIARIES

    Enemies and creatures with real roots in folklore and the medieval bestiary, ready for codex entries players will actually read.

  • MATERIAL CULTURE & ART DIRECTION

    Reference and review for art teams: dress, objects, buildings and symbols that fit the period and the people.

  • HISTORICAL & MYTHIC GENRES

    Viking sagas, Arthurian quests, Celtic otherworlds, folk horror and dark fantasy: the periods and traditions we know best. Dr. Acken has also worked as an art director and creative director in game design, so he speaks your studio's language.

  • EXPANSIONS & LIVE SERVICE

    Ongoing lore support across seasons, sequels and DLC, so new content stays consistent with the world you have already built.

  • SPECIALIST NETWORK

    For periods and cultures beyond our core, we connect your studio with specialist historians and linguists matched to the brief.